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Module-22-Design-Patterns
Module 22: Design Patterns
Overview
This module covers essential software design patterns applied to JavaScript. Design patterns are reusable solutions to common problems in software design, helping you write more maintainable, flexible, and scalable code.
Learning Objectives
By the end of this module, you will be able to:
- ā¢Understand and implement creational patterns
- ā¢Apply structural patterns for code organization
- ā¢Use behavioral patterns for object communication
- ā¢Recognize when to apply specific patterns
- ā¢Combine patterns effectively
Prerequisites
- ā¢Module 10: Objects (object manipulation)
- ā¢Module 11: Classes (OOP fundamentals)
- ā¢Module 5: Functions (higher-order functions, closures)
Sections
22.1 Creational Patterns
- ā¢Factory Pattern
- ā¢Abstract Factory
- ā¢Builder Pattern
- ā¢Singleton Pattern
- ā¢Prototype Pattern
22.2 Structural Patterns
- ā¢Adapter Pattern
- ā¢Decorator Pattern
- ā¢Facade Pattern
- ā¢Proxy Pattern
- ā¢Module Pattern
22.3 Behavioral Patterns
- ā¢Observer Pattern
- ā¢Strategy Pattern
- ā¢Command Pattern
- ā¢Iterator Pattern
- ā¢State Pattern
22.4 Functional Patterns
- ā¢Composition
- ā¢Currying and Partial Application
- ā¢Memoization
- ā¢Middleware Pattern
- ā¢Pipeline Pattern
22.5 Architectural Patterns
- ā¢MVC/MVP/MVVM
- ā¢Flux/Redux Pattern
- ā¢Event Sourcing
- ā¢Repository Pattern
- ā¢Dependency Injection
Pattern Categories Overview
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ā Design Pattern Categories ā
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ā āāāāāāāāāāāāāāāāā āāāāāāāāāāāāāāāāā āāāāāāāāāāāāāāāāā ā
ā ā Creational ā ā Structural ā ā Behavioral ā ā
ā ā Patterns ā ā Patterns ā ā Patterns ā ā
ā āāāāāāāāā¬āāāāāāāā āāāāāāāāā¬āāāāāāāā āāāāāāāāā¬āāāāāāāā ā
ā ā ā ā ā
ā ⢠Factory ⢠Adapter ⢠Observer ā
ā ⢠Singleton ⢠Decorator ⢠Strategy ā
ā ⢠Builder ⢠Facade ⢠Command ā
ā ⢠Prototype ⢠Proxy ⢠State ā
ā ⢠Module ⢠Iterator ā
ā ā
ā "How objects "How objects "How objects ā
ā are created" are composed" communicate" ā
ā ā
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Quick Pattern Reference
| Pattern | Purpose | JavaScript Example |
|---|---|---|
| Factory | Create objects without new | createUser(data) |
| Singleton | Single instance globally | export default instance |
| Observer | Pub/sub event system | EventEmitter |
| Decorator | Add behavior dynamically | @decorator or HOC |
| Strategy | Interchangeable algorithms | validator.setStrategy() |
| Facade | Simplified interface | jQuery wrapping DOM |
| Proxy | Control access to object | ES6 Proxy object |
| Module | Encapsulation with public API | IIFE or ES Modules |
File Structure
Module-22-Design-Patterns/
āāā README.md
āāā 22.1-Design-Patterns-Overview/
ā āāā README.md
ā āāā examples.js
ā āāā exercises.js
āāā 22.2-Structural-Patterns/
ā āāā README.md
ā āāā examples.js
ā āāā exercises.js
āāā 22.3-Behavioral-Patterns/
ā āāā README.md
ā āāā examples.js
ā āāā exercises.js
āāā 22.4-Functional-Patterns/
ā āāā README.md
ā āāā examples.js
ā āāā exercises.js
āāā 22.5-Architectural-Patterns/
āāā README.md
āāā examples.js
āāā exercises.js
Best Practices
- ā¢Don't over-engineer - Use patterns when they solve real problems
- ā¢Favor composition - Over deep inheritance hierarchies
- ā¢Keep it simple - The simplest solution is often best
- ā¢Document patterns used - Help other developers understand
- ā¢Combine patterns wisely - Patterns often work together
Next Steps
After completing this module, proceed to:
- ā¢Module 23: Performance Optimization
- ā¢Module 24: JavaScript Engine Internals